DarthMarth amp AlaskaFox Version 1.5 Final 7 July 2004 Contents 1. Introduction 2. Frequently Asked Questions -FRQ- 3. Race List -RCL- 4. Human Jobs - Physical -HPJ- 5. Human Jobs - Magic -HMJ- 6. Bangaa Jobs - Physical -BPJ- 7. Bangaa Jobs - Magic -BMJ- 8. Moogle Jobs - Physical -MPJ- 9. Moogle Jobs - Magic -MMJ- 10.Nu Mou Jobs - Physical -NPJ- 11.Nu Mou Jobs - Magic -NMJ- 12. Viera Jobs - Physical -VPJ- 13. Viera Jobs - Magic -VMJ- 14. Weapon List -WPN- 15. Armour List -AMR- 16. Helmet List -HAT- 17. Shield List -SHD- 18. Accessory List -ACS- 19. Version History -VRH- 20. Disclaimer/Legal -LGL- 21. Credits -CRD-
------------------------------------------------------------------------------ 1. Introduction
------------------------------------------------------------------------------ Using this Guide To correctly use the Table of Contents to quickly find what you are looking for press CtrlF and type in the code next to the section to jump to it.file:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 On Mac browsers use CommandF for the same results. What is this Guide As it says on the tin this is a Final Fantasy Tactics Advance Job FAQ. It contains just about everything you could need to know the various jobs like detailed ability descriptions job reviews and stat growths.
------------------------------------------------------------------------------ 2. Frequently Asked Questions ------------------------------------------------------------------------------ Who wrote this guide Originally it was just DarthMarth writing this guide but now AlaskaFox has jumped on the bandwagon and is reformatting and sexing up the guide. We both hope you like the new appearance. How do I get the weapon the gives the Double Sword Ability This is one of the most asked questions so we may as well answer it here. The weapon is a Katana Ninja sword called Nosada. You get one for having a Smithing level of 20 do the Metal Hunt dispatch mission to raise your Smithing level or as a random reward for high-level missions. What does the notation for stat growth mean I got it from K1n90Fp0rTu9aLs FAQ. Except for movement jump and evade which are constant the numbers indicate how much each stat grows per level. The percentages indicate the chance of receiving an extra point in the area. Thanks very much to K1n90Fp0rTu9aL for letting us use this. What do your ratings mean Strength is how well you can expect the unit to hold up in close combat. Cunning is how good they are at messing with the enemys stats. Mystic is how good they are with spells.
------------------------------------------------------------------------------ 3. Race List
------------------------------------------------------------------------------ BANGAA Totema: Adrammelech of Jobs: 7 Physical: 6 Magic: 1file:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Job - Required A-Abilities
----------------------------------- Warrior - N/A Dragoon - 2 Warrior Defender - 2 Warrior Gladiator - 2 Warrior White Monk - N/A Templar - 2 White Monk Bishop - 2 White Monk HUMAN Totema: Mateus of Jobs: 11 Physical: 7 Magic: 4 Job - Required A-Abilities ----------------------------------- Soldier - N/A Paladin - 2 Soldier Fighter - 2 Soldier Archer - N/A Hunter - 2 Archer Thief - N/A Ninja - 2 Thief White Mage - N/A Black Mage - N/A Illusionist - 3 White Mage 5 Black Mage Blue Mage - 1 White Mage 1 Black Mage MOOGLE Totema: Famfrit of Jobs: 8 Physical: 4 Magic: 4 Job -
Required A-Abilities ----------------------------------- Animist - N/A Mog Knight - 1
Animist Gunner - 1 Animist Thief - N/A Juggler - 2 Thieffile:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Gadgeteer - 2 Thief Black Mage - N/A Time Mage - 5 Black Mage NU MOU Totema: Ultima of Jobs: 8 Phsyical: 2 Magic: 6 Job - Required A-Abilities ----------------------------------- Beastmaster - N/A Morpher - 5 Beastmaster Black Mage - N/A White Mage - N/A Time Mage - 5 Black Mage Alchemist - 3 White Mage 5 Black Mage Illusionist - 3 White Mage 5 Black Mage Sage - 3 White Mage 2 Beastmaster VIERA Totema: Exodus of Jobs: 8 Physical: 4 Magic: 4 Job - Required A-Abilities ----------------------------------- Fencer - N/A Red Mage - 1 Fencer Archer - N/A Sniper - 2 Archer White Mage - N/A Elementalist- 1 White Mage 1 Fencer Summoner - 2 White Mage 2 Elementalist Assassin - 2
Elementalist 1 Sniper ------------------------------------------------------------------------------ 4. Human Jobs - Physical ------------------------------------------------------------------------------ -HPJ-file:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 SOLDIER Required A-Abilities: None Equippable Items: Swords Greatswords
Helmets Hats Armor Clothing Shields Leads to: Paladin 2 Soldier A-Abilities Fighter 2 Soldier A-Abilities Stat Growth Movement: 3 Defense: 8 80 Jump: 2 HP: 8 40 Evade: 50 MP: 1 10 Speed: 1 10 Magic Power: 6 60 Attack: 8 80 Magic Resistance: 7 20 Battle Tech A-Abilities ----------- NAME - AP - ITEM - DESCRIPTION First Aid - 100 - Shortsword - Heals own HP and recover status Powerbreak - 200 - Barong - Lowers targets attack power Mindbreak - 200 - Buster Sword - Lowers targets magic power Magicbreak - 200 - Ancient Sword - Damages targets mana Speedbreak - 200 - Silver Sword - Lowers targets speed Mug - 300 - Diamond Sword - Deals damage and steals Gil Provoke - 300 - Blood Sword - Drives target berserk Sensor - 300 - Burglar Sword -
Detects hidden equipment on target S-Abilities ----------- Monkey Grip - 300 - Vigilante - Can hold 2-handed swords in one hand Shieldbearer - 100 - Bronze Shield - Round Shield - Platinum Shield C-Ability --------- Combat Combo - 100 - Mythril Sword - Use all JP to do a combination attack Equippable Weapons Ancient Sword Barong Blood Sword Burglar Sword Buster Sword Chirijiradenfile:///D/翻译备份/需翻译的文件
/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Diamond Sword Gale Sword Hardedge Leglace Sword Lure Breaker Master Sword Mythril Sword Oblige Onion Restorer
Shortsword Silver Sword Victor Sword Vigilante Vitanova Zankplus Description The Soldier is the basic physical Human class. They are not too fast but have above average physical power. Soldiers are one of the better anti-mage classes for Humans as well. First Aid is a useful ability if your Soldier has been inflicted with a status condition but it doesnt heal much HP. The Soldiers 4 Breaks are what make them unique. Mind and
Magicbreak make them good against magic users while Power and Speedbreak are better against physical classes. Mug isnt too useful it doesnt do much damage and steals VERY little Gil. Provoke is another useful anti-mage ability and works on every physically weak class or when Fight is outlawed. Sensor is almost essential for stealing most rare items but it isnt enough to save the Soldier from being a mediocre class. Their S-abilities arent very impressive either. Ratings Strength Rating: Cunning Rating: Mystic Rating: Overall Rating: PALADIN Required A-Abilities: 2 Soldier Equippable Items: Knightswords Greatswords Helmets Armor Robes Shields Leads to: N/A Stat Growth Movement: 3 Defense: 9 20 Jump: 2 HP: 7 60file:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Evade: 35 MP: 2 20 Speed: 0 80 Magic Power: 7
20 Attack: 8 30 Magic Resistance: 8 90 Chivalry A-Abilities ----------- NAME - AP - MP - ITEM - DESCRIPTION Nurse - 100 - - Defender - Heals HP and recovers user and all adjacent units Defense - 200 - - Lionheart - Increases defense and magic resistance for 1 turn Cover - 200 - - SaveTheQueen - Take damage for nearby unit for 1 turn Subdue - 200 - - Ancient Sword - Deals very little damage Drop Weapon - 200 - - Ragnarok - Attempts to de-equip enemys weapon Parley - 200 - - Barong - Convinces critical unit to leave battle Saint Cross - 300 - 24 - Arch Sword - Inflicts Holy damage to all adjacent units Holy Blade - 300 - 32 - Excalibur - Inflicts massive Holy damage R-Ability --------- Reflex - 300 - Genji Armor - Dodges all quotFightquot actions S-Abilities ----------- Weapon DEF - 300 - Diamond Armor - Increases physical defense C-Ability --------- Knight Combo - 100 - Mythril Brand - Use all JP to do a combination attack Equippable Weapons Ancient Sword Apocalypse Arch Sword Barong Defender Diamond Sword Excalibur Excalibur2 Hardedge Lionheart Lohengrin Lure Breaker Master Sword Mythril Brand Nagrarok Obligefile:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Ragnarok SaveTheQueen Sequence Vigilate Zankplus
Description Paladins are one of the most powerful Human classes along with Fighters. They are arguably the best tanks in the game. They have large HP defense and resistance growth but low speed and their Weapon DEF ability makes them tougher. Defense allows them to augment the defense and resistance of themselves. Cover can be used to protect nearby units by making the Paladin take damage for them. This can be useful in
protecting your weaker spellcasters. Nurse is basically First Aid but with an area of effect significantly more useful. Subdue may seem useless but it is good for activating damage R-Abilities like Dragonheart or Auto-Regen or snapping people out of Charm or
Confusion. It can also be used to help weaken monsters for capture. Drop Weapon isnt as useful as Steal: Weapon but it can still be great for weakening strong enemies. Parley is a diplomatic move that convinces a unit with VERY low HP probably about 1 to 4 or even less to leave the battlefield preventing it from being revived. They have to have so little HP thats it best to just KO them instead of wasting several turns weakening them. The Paladins final 2 abilities are by far his most powerful. Saint Cross deals large Holy damage to all tiles adjacent to the Paladin like a stronger version of Wild Swing. Holy Blade deals INSANE Holy damage to an adjacent unit at least twice the normal melee damage especially with a Holy Weapon like Excalibur or SaveTheQueen equipped. With a strong and Holy weapon equipped this attack can take out even tough enemies in one mighty hit. Thats good because your Paladin will likely only have the mana to use it once until level 30 or so. Make sure he levels up as a magical class to increase his mana.
Finally Reflex in quite possibly the second best Human reaction ability. With it equipped your Paladin becomes invulnerable to the fight command. Ratings Strength Rating: Cunning Rating: Mystic Rating: Overall Rating: FIGHTER Required A-Abilities: 2 Soldier Equippable Items: Blades Hats Clothing Leads to: N/Afile:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Stat Growth Movement: 4 Defense: 8 10 Jump: 2 HP: 7 40 Evade: 45 MP: 1 40 Speed: 1 10 Magic Power: 5 60 Attack: 9 20 Magic Resistance: 6 90 Fighter Tech A-Abilities ----------- NAME - AP - ITEM - DESCRIPTION Rush - 100 - Sweep Blade - Damages and knocks back target Wild Swing - 200 - Ogun Blade - Damages all adjacent units Beatdown - 200 - Shadow Blade - High damage but low accuracy Blitz - 200 - Sun Blade - Low damage but high accuracy Air Render - 200 - Atmos Blade - Deals damage from up to 3 squares away Far
Fist - 200 - Kwigon Blade - Deals area damage from up to 4 squares away Air Blast - 300 - Air Blade - Damages in shockwave radius Backdraft - 300 - Flametongue - Heavy
damage but deals one fourth to self R-Abilities ----------- Bonecrusher - 300 - Ninja Gear - Counters melee attacks with 1.5 normal damage Strikeback - 300 - Wygar - Dodges Fight action and counters S-Ability --------- Doublehand - 300 - Venus Blade - Hold 1-hand blade in 2 hands to raise attack C-Ability --------- Fight Combo - 100 - Mythril Blade - Use all JP to do a combination attack Equippable Weapons Adaman Blade Air Blade Atmos Blade Avuiyr Blue Avuiyr Red Ebon Blade Flametongue Ice Brand
Kwigon Blade Mythril Blade Ogun Blade Paraiba Blade Pearl Blade Shadow Blade Sun Bladefile:///D/翻译备份/需翻译的文件/ROM/新建 文本文档 2.txt2010-8-18 14:16:58 Sweep Blade Venus Blade Description Fighters are the best Human class at fighting duh. They focus more on offense than Paladins dealing possibly the most damage of any Human class. They are also more mobile than Paladins are. On to the abilities. Rush is basically a 100 critical hit without the extra damage. Its useful for preventing
counterattacks. Wild Swing can be helpful if youre surrounded but isnt generally useful other than that. Beatdown and Blitz are polar opposites each favoring either accuracy or power. Beatdown is very good if youve stopped the target or put it to sleep while Blitz is useful for finishing off weakened foes. Air Render is possibly the Fighters best A-Ability with the power and accuracy of the Fight command but with added range. Far Fist has even more range and deals area damage but is less powerful. Air Blast fan be fired in any direction damaging the square in front of the Fighter and spreading out to also hit the 3 behind that. If you can find enemies arranged the right way Air Blast can do massive to.
因篇幅问题不能全部显示,请点此查看更多更全内容
Copyright © 2019- sceh.cn 版权所有 湘ICP备2023017654号-4
违法及侵权请联系:TEL:199 1889 7713 E-MAIL:2724546146@qq.com
本站由北京市万商天勤律师事务所王兴未律师提供法律服务